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Programming practices & tutorials
Sprint Wireless Toolkit 3.0 Tips & Tricks Sprint Mobility IDE - How to integrate in the RIM Blackberry 4.1 SDK Sprint Mobility IDE - How to integrate in Motorola Java ME SDK Sprint Mobility IDE - How to import existing MIDP code Proper Speed and Heading Calculation using Location Services on Motorola iDEN Phones Sprint NetBeans Mobility Case Study Best Practices for Push Registry Estimating data transmission overhead for networked J2ME applications & packet data usage estimator Seven ways to improve MIDlet Performance File system and RMS best practices in Java ME Proper CPU usage on iDEN devices This book written by Michael Yuan, winner of the 2003 University Wireless Developer Contest co-sponsored by Nextel, Sun Microsystems and Motorola, is a useful reference for J2ME developers building enterprise applications. Beyond covering topics such as authentication and token tracking, web services integration, data storage optimization and synchronization, Enterprise J2ME: Developing Mobile Java Applications includes bundles of sample code including the source to Michael's winning iFeedback application. Secure application development on the Nextel iDEN Network
Muglet Tutorial InformationUtilizing the Muglet API
Application Distribution with the Sprint Java Vending MachineJava Vending Machine SprintJavaVendingMachine.pdf To support J2ME applications provided by Sprint, Sprint has developed a Java Vending Machine based on JSR124 standards. It provides wireless users the ability to download games, ringers, screen savers or other J2ME applications to select Vision-enabled PCS Phones over the enhanced Sprint Nationwide PCS Network. This paper explains how the Java vending machine is used to store and distribute MIDlets.
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